Tactical theatre · Alpha

Build your company.
Take the country.

The country of Sarachovia has gone dark. The state is gone, the borders mean nothing, and the only law left is whoever holds the ground — rival private armies, abandoned towns, black-market convoys, and strongholds that change hands in the night.

You arrive with a handful of operators and a patch of dirt. Dig in, arm up, and grow a desperate field camp into a fortress — then push out to scout your rivals, raid their supply lines, and take the territory they would kill to keep.

The setting
A fractured nation
You command
A private army
You fight for
Territory & supplies
Persistent war
Player-driven

Theatre Standings

Alpha world
Theatre leader
Top alliance
Coming soon
Latest capture
Latest loss
Most engagements

Control Status

Companies in the field
0
Strongholds established
0
Unclaimed territory
22,500
Active front
50 × 50

Theatre Briefing

Intel

Three ways to win ground

Every player runs a private military company fighting over the same broken country. Grow strong at home, learn the ground, and push outward when your forces are ready to take what they want.

Your base

Build a stronghold

Raise your Command HQ, stockpile fuel, throw up perimeter walls, and drill fresh operators. Every upgrade turns a vulnerable field camp into a fortress that can take a hit and keep fighting.

Territory

Know the ground

Survey a living warzone of rolling country, bombed-out ruins, and dark forest. Read the terrain, watch where rivals are dug in, and pick your target before you ever commit a single column.

Operations

Strike on your terms

Send operators to scout for intel, raid for supplies, or seize a base outright. Every column takes real time to reach its target — move too soon and you overreach, too late and the prize is already gone.

Sarachovia theatre situation map
Your sector
Rival stronghold
Derelict base
Contested
Live front

Theatre situation

A contested frontier that grows as more companies deploy — rival strongholds, derelict bases, and open ground waiting for a new owner.

Theatre

The country is still up for grabs

Sarachovia did not end with a peace treaty — it fractured. Every sector has a story: who holds it, who bled for it, and who is already moving in to take it next.

Your first camp is only the opening move. The companies that read the map early, hit hard, and hold ground will define what comes next.

Roadmap

The war is just starting

Sarachovia is playable right now — claim your ground, build your stronghold, and run live operations against real opponents. The pressure only grows from here.

  1. Now · Alpha

    Fight the opening war

    Stake your claim, train your first operators, and run scout, raid, and command-transfer operations against rival companies. The rankings already remember who's winning.

    01

  2. Next

    Alliances and pressure

    Band together with other companies, tighten your grip on the ground you hold, and fight for the high-value territory everyone wants.

    02

  3. Later

    Open the country

    The gates open to everyone — season-long campaigns and a war that spills across the whole of Sarachovia.

    03

Enlist now

Your company needs a foothold

Choose where you land, raise your first compound, and get operators on the ground before a rival claims the territory you wanted.