Fair Play Policy
Last updated: 30/06/2026
Sarachovia is a persistent strategy game. Every base, raid, scout, transfer and sector claim matters. Fair play protects the game world and the time players invest in it.
This policy explains what is not allowed.
1. One player, one account, one theatre
Unless we say otherwise, each player may use only one account per active theatre/world.
You must not use extra accounts to:
- farm resources;
- protect your main account;
- hide activity;
- bypass cooldowns;
- manipulate rankings;
- scout safely;
- feed resources;
- stage fake raids;
- avoid retaliation;
- bypass bans or restrictions.
2. No account sharing
You must not share your account with another person or play on someone else's account.
This includes:
- giving someone your login details;
- letting someone manage your base;
- asking another player to perform operations for you;
- logging in for a friend;
- selling, buying, trading or gifting accounts.
3. Shared networks
Players may share a household, school, workplace, military accommodation, VPN, public network or device.
Shared network play is allowed only when each player is genuinely separate and no unfair advantage is gained.
We may restrict, investigate or sanction accounts where shared access looks like multi-account abuse.
4. No bots, scripts or automation
You must not use software, tools or methods that automate actions intended to be performed by a player.
Not allowed:
- bots;
- scripts;
- macros;
- auto-clickers;
- browser automation;
- scheduled action tools;
- modified clients;
- unauthorised extensions;
- packet tools;
- data-mining tools;
- scraping tools;
- external tools that play the game for you;
- tools that read or interact with unauthorised APIs.
If we later approve specific tools, they will be listed clearly. If a tool is not approved, assume it is not allowed.
5. No bug abuse
A bug is any error or unintended behaviour in the game.
You must not use bugs to gain an advantage.
This includes bugs affecting:
- resources;
- building upgrades;
- personnel;
- combat;
- operations;
- scouting;
- cooldowns;
- travel time;
- map control;
- ranking;
- payments;
- account limits;
- alliance systems.
If you find a bug, report it. Do not exploit it, repeat it, hide it, sell it, or teach others how to use it.
6. No pushing or resource manipulation
You must not use weaker, secondary, inactive, fake or controlled accounts to benefit another account.
Not allowed:
- feeding resources to a main account;
- arranging fake raids;
- creating disposable farms;
- using friends or alternate accounts to bypass limits;
- deliberately losing resources, sectors or personnel to benefit another player;
- market or transfer manipulation if those systems are added.
Normal alliance support and legitimate cooperation are allowed where they follow the game rules.
7. No real-money trading
You must not buy, sell or trade accounts, resources, bases, sectors, personnel, services, premium items or game progress for real money or external value.
This includes trades involving:
- money;
- gift cards;
- crypto;
- other games;
- services;
- physical goods;
- account swaps.
8. No unauthorised access or interference
You must not:
- attempt to access accounts, systems, APIs or data without permission;
- probe, scan, overload or attack the service;
- bypass rate limits or security controls;
- manipulate network traffic;
- reverse engineer the client or server;
- interfere with other players' access to the game.
9. Reporting exploits and cheating
If you discover cheating, botting, exploits or serious bugs, report them to:
[INSERT SUPPORT EMAIL OR REPORT URL - TBC]
Do not post exploit instructions publicly.
Reports should include:
- player name if known;
- sector/base if relevant;
- time/date;
- screenshots if available;
- what happened;
- why it looks suspicious.
False reports made to harass other players may result in action.
10. Enforcement
If we believe fair play has been breached, we may:
- issue a warning;
- remove resources or rewards;
- reverse operations;
- reset upgrades;
- remove ranking progress;
- restrict features;
- suspend accounts;
- permanently ban accounts;
- block new accounts;
- remove alliances or groups involved in abuse.
We may act based on logs, account links, gameplay patterns, technical signals, player reports, support information and other evidence.
We do not have to disclose anti-cheat methods or detection details.
11. Alpha testing
During alpha, reporting bugs is especially important. Players who responsibly report serious bugs may be recognised or rewarded at our discretion.
Players who exploit alpha bugs instead of reporting them may be reset, suspended or banned.