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Command Transfer, Reclamation & base control

Expanding your PMC means scouting targets, raiding for resources, and launching Command Transfer operations to seize bases. Combat resolves first — authority only drops when you win and clear the garrison. Captured bases enter stabilisation; the previous owner may attempt Reclamation during that window.

Control Authority

Every base has Control Authority (0–100%). It represents how firmly the current holder controls the compound.

  • 100% — fully controlled; repeated successful Command Transfers are required to absorb the base.
  • 0% — authority collapses; ownership passes to the attacker and stabilisation begins.

Command Transfer — combat first

Launch from the tactical map (help) with command-capable units (Command Liaison Team or Special Operations Team) plus combat escorts as needed. When the column arrives:

  1. Combat resolves against the garrison (or derelict resistance).
  2. If you win and clear all defenders, surviving command teams apply authority pressure based on their combined command power.
  3. Otherwise no authority is reduced — you still take combat losses.

Authority reduction tiers (surviving command power):

  • 30+ power → −25% authority
  • 20+ power → −20% authority
  • 10+ power → −15% authority
  • 1+ power → −10% authority

Command power: Liaison Team = 10 each, Special Operations Team = 5 each. Maximum reduction per operation is 25%.

Stabilisation after capture

When you take a base, it enters Stabilising for 24 hours (world default). Raids and Command Transfer against it are blocked; scouts still work.

  • ·Production, building upgrades, and training continue normally.
  • ·Send or recruit adequate garrison before stabilisation ends.
  • ·Raids and Command Transfer against this base are blocked.
  • ·Scouts can still reach the base (yours or others).
  • ·When the timer ends, status becomes Active and full territorial control applies.

If the base was taken from another player, the previous owner may launch a Reclamation operation during stabilisation. Derelict captures (no previous owner) cannot be reclaimed.

Reclamation

Reclamation lets the previous owner strike the stabilising garrison and attempt to retake the base before consolidation ends.

  • Available only while the target is Stabilising and the capture event is open.
  • Requires combat units plus at least one command-capable team in the force.
  • Combat resolves like a raid — no loot, no authority change.
  • Success (win + defenders cleared): base returns to the previous owner under Recovery Protection.
  • Failure: stabilisation continues; retries are allowed until the timer ends.

Alliance reclamation is planned for a future version — v1 is previous owner only.

Recovery protection

After a successful reclamation, the base enters Recovery Protected status for 12 hours. Control Authority resets to 100%.

  • ·Production, building upgrades, and training continue normally.
  • ·Raids and Command Transfer against this base are blocked.
  • ·When protection ends, status becomes Active.

Protection summary

Beginner protection
New bases cannot be raided or command-transferred; scouts work. Launching a raid, Command Transfer, or Reclamation against another player's base immediately removes beginner protection from all of your bases (you will be asked to confirm before the first such launch).
Stabilisation
Recently captured bases are shielded for 24h while the new owner consolidates.
Recovery protection
Reclaimed bases are shielded for 12h while the restored owner recovers.

Quick checklist

  1. Scout the target — check owner, authority, and protection status.
  2. Raid if you need resources or want to weaken defenders before transfer.
  3. Launch Command Transfer with command teams; win combat and clear the garrison for authority reduction.
  4. Repeat until authority reaches 0% and you absorb the base.
  5. If you lose a base, watch for stabilisation and consider Reclamation.
Sarachovia