
Armoury
Weapons & munitions
The Armoury stores, maintains, and upgrades weapons, armour, munitions, optics, breaching kit, and specialist combat equipment for your teams. Higher levels unlock advanced combat doctrine, speed up combat research and training, and provide an equipment bonus to units launched from or defending this base.
Theatre max level: 20
Unlock requirements
- Command HQ level 4+
- Warehouse level 3+
Equipment bonus, combat research speed, and combat training speed for eligible units.
Upgrade cost & build time (before world speed)
Build times match the balance formulas. World speed accelerates resource production only, not construction calendar time.
- To Lv1: 23m 0s · C218 M948 F219 I73
- To Lv2: 27m 0s · C267 M1156 F267 I89
- To Lv5: 44m 0s · C483 M2100 F485 I162
- To Lv10: 1h 36m · C1309 M5238 F1310 I873
- To Lv15: 3h 31m · C3539 M12977 F3539 I3539
- To Lv20: 7h 42m · C9565 M35072 F9565 I9565
Armoury effects by level
Equipment bonus applies to infantry, recon, engineer, vehicle, UAS, and special operations units (support and air at half effect). Logistics units are excluded. Research and training bonuses apply to combat doctrines and combat unit classes only.
| Level | Equipment | Combat research | Combat training |
|---|---|---|---|
| 1 | +0.5% | +2% | +1% |
| 2 | +1% | +4% | +2% |
| 3 | +1.5% | +6% | +3% |
| 4 | +2% | +8% | +4% |
| 5 | +2.5% | +10% | +5% |
| 6 | +3% | +12% | +6% |
| 7 | +3.5% | +14% | +7% |
| 8 | +4% | +16% | +8% |
| 9 | +4.5% | +18% | +9% |
| 10 | +5% | +20% | +10% |
| 11 | +5.5% | +22% | +11% |
| 12 | +6% | +24% | +12% |
| 13 | +6.5% | +26% | +13% |
| 14 | +7% | +28% | +14% |
| 15 | +7.5% | +30% | +15% |
| 16 | +8% | +32% | +16% |
| 17 | +8.5% | +34% | +17% |
| 18 | +9% | +36% | +18% |
| 19 | +9.5% | +38% | +19% |
| 20 | +10% | +40% | +20% |
At max level: +10% equipment · +40% research · +20% training — weapons network complete.