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Training Yard
Operative recruitment
The Training Yard recruits operatives over time, increases operative capacity, and improves basic unit training speed. It is pre-built at Lv1 on every base and does not consume operatives to upgrade.
Theatre max level: 20
Unlock requirements
- Available from the start of the compound (no prerequisites).
Unlocks and advances training programs; recruits operatives over time.
Upgrade cost & build time (before world speed)
Build times match the balance formulas. World speed accelerates resource production only, not construction calendar time.
- To Lv1: 23m 0s · C195 M907 F194
- To Lv2: 26m 0s · C237 M1107 F237
- To Lv5: 42m 0s · C430 M2010 F431
- To Lv10: 1h 32m · C1164 M5432 F1164
- To Lv15: 3h 23m · C3146 M14680 F3146
- To Lv20: 7h 24m · C8503 M39677 F8502
Operatives by Training Yard level
The Training Yard passively recruits operatives up to your roster cap. It never consumes operatives to upgrade. Barracks and other structures add further cap and consume operatives when staffed.
| Level | Recruitment | Gain / level | Roster cap (TY only) | Cap gain / level |
|---|---|---|---|---|
| Lv1 | 3/h | +3/h | 75 | +35 |
| Lv2 | 5/h | +2/h | 110 | +35 |
| Lv3 | 6/h | +1/h | 145 | +35 |
| Lv4 | 7/h | +1/h | 180 | +35 |
| Lv5 | 8/h | +1/h | 215 | +35 |
| Lv6 | 10/h | +2/h | 250 | +35 |
| Lv7 | 11/h | +1/h | 285 | +35 |
| Lv8 | 12/h | +1/h | 320 | +35 |
| Lv9 | 13/h | +1/h | 355 | +35 |
| Lv10 | 15/h | +2/h | 390 | +35 |
| Lv11 | 16/h | +1/h | 425 | +35 |
| Lv12 | 17/h | +1/h | 460 | +35 |
| Lv13 | 18/h | +1/h | 495 | +35 |
| Lv14 | 20/h | +2/h | 530 | +35 |
| Lv15 | 21/h | +1/h | 565 | +35 |
| Lv16 | 22/h | +1/h | 600 | +35 |
| Lv17 | 23/h | +1/h | 635 | +35 |
| Lv18 | 25/h | +2/h | 670 | +35 |
| Lv19 | 26/h | +1/h | 705 | +35 |
| Lv20 | 27/h | +1/h | 740 | +35 |