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Raids & loot
Winning a raid after clearing the defender's garrison lets you extract resources up to your surviving force's cargo capacity. Logistics Convoys carry the bulk of loot; assault-focused armies trade hauling for firepower.
How loot is calculated
- Each resource type: compute sheltered amount = Hardened Bunker shelter % × warehouse cap for that resource.
- Lootable holdings = current stock minus sheltered amount (cannot go below zero).
- Per-raid ceiling = 80% of combined warehouse capacity across Capital, Materials, Fuel, and Intel.
- Stolen total = minimum of (surviving convoy cargo × world loot multiplier), the per-raid ceiling, and total lootable holdings — split proportionally across resource types.
Hardened Bunker shelter
The Hardened Bunker adds defence strength and shelters a rising share of warehouse capacity from successful raids. Every base uses Lv0 shelter until the bunker is built and upgraded.
| Bunker level | Sheltered from raids |
|---|---|
| Lv0 | 20% of storage capacity sheltered |
| Lv1 | 25% of storage capacity sheltered |
| Lv2 | 30% of storage capacity sheltered |
| Lv3 | 35% of storage capacity sheltered |
| Lv4 | 40% of storage capacity sheltered |
| Lv5 | 45% of storage capacity sheltered |
| Lv6 | 50% of storage capacity sheltered |
| Lv7 | 55.00000000000001% of storage capacity sheltered |
| Lv8 | 60% of storage capacity sheltered |
| Lv9 | 65% of storage capacity sheltered |
| Lv10 | 70% of storage capacity sheltered |
Sheltered capacity is subtracted from holdings before loot is calculated. A successful raid can still take at most 80% of combined warehouse capacity per engagement, limited by surviving convoy cargo.
Cargo capacity reference
- Logistics Convoy: 1,500 cargo per team — primary loot hauler.
- Canonical max offensive raid (assault / MRAP / drones / spec ops): 4,710 total cargo — enough for a small skim, not a warehouse wipe.
- Example logistics haul (200 convoys, no losses): 300,000 cargo — tuned to extract most of a full high-tier warehouse when bunker shelter is low.
See Units & forces for the full cargo column.
Related rules
- Command Transfer resolves combat like a raid but awards no loot.
- Beginner protection and stabilisation windows block normal raids — see Command Transfer help for details.