← Help

Raids & loot

Winning a raid after clearing the defender's garrison lets you extract resources up to your surviving force's cargo capacity. Logistics Convoys carry the bulk of loot; assault-focused armies trade hauling for firepower.

How loot is calculated

  1. Each resource type: compute sheltered amount = Hardened Bunker shelter % × warehouse cap for that resource.
  2. Lootable holdings = current stock minus sheltered amount (cannot go below zero).
  3. Per-raid ceiling = 80% of combined warehouse capacity across Capital, Materials, Fuel, and Intel.
  4. Stolen total = minimum of (surviving convoy cargo × world loot multiplier), the per-raid ceiling, and total lootable holdings — split proportionally across resource types.

Hardened Bunker shelter

The Hardened Bunker adds defence strength and shelters a rising share of warehouse capacity from successful raids. Every base uses Lv0 shelter until the bunker is built and upgraded.

Bunker levelSheltered from raids
Lv020% of storage capacity sheltered
Lv125% of storage capacity sheltered
Lv230% of storage capacity sheltered
Lv335% of storage capacity sheltered
Lv440% of storage capacity sheltered
Lv545% of storage capacity sheltered
Lv650% of storage capacity sheltered
Lv755.00000000000001% of storage capacity sheltered
Lv860% of storage capacity sheltered
Lv965% of storage capacity sheltered
Lv1070% of storage capacity sheltered

Sheltered capacity is subtracted from holdings before loot is calculated. A successful raid can still take at most 80% of combined warehouse capacity per engagement, limited by surviving convoy cargo.

Cargo capacity reference

  • Logistics Convoy: 1,500 cargo per team — primary loot hauler.
  • Canonical max offensive raid (assault / MRAP / drones / spec ops): 4,710 total cargo — enough for a small skim, not a warehouse wipe.
  • Example logistics haul (200 convoys, no losses): 300,000 cargo — tuned to extract most of a full high-tier warehouse when bunker shelter is low.

See Units & forces for the full cargo column.

Related rules

  • Command Transfer resolves combat like a raid but awards no loot.
  • Beginner protection and stabilisation windows block normal raids — see Command Transfer help for details.
Sarachovia