
Command HQ
Max Lv20
Central command; boosts all resource production.
Starting structure (pre-built at Lv1)
Details →Linear unlock progression for Theatre Compound structures. Command HQ and Training Yard start at Lv1; read top to bottom for everything else. Later rows need higher prerequisite levels across your base. Your compound only shows pads you can construct or have already built.

Max Lv20
Perimeter defence bonus in combat.
Requires Command HQ Lv3
Details →
Max Lv20
Intel production and comms relay.
Requires Command HQ Lv5
Details →
Max Lv20
Medical support and casualty recovery.
Requires Command HQ Lv5 · Barracks Lv5
Details →
Max Lv20
Fuel production for operations and vehicles.
Requires Logistics Yard Lv5
Details →
Max Lv30
On-site materials extraction.
Requires Command HQ Lv6 · Logistics Yard Lv5
Details →
Max Lv20
Overwatch and perimeter observation.
Requires Perimeter Wall Lv3
Details →
Max Lv20
Vehicle repair and maintenance.
Requires Logistics Yard Lv6 · Fuel Depot Lv3
Details →
Max Lv10
Rotary-wing landing and rapid deployment.
Requires Command HQ Lv10 · Fuel Depot Lv5
Details →
Max Lv10
Blast-resistant shelter: defence bonus and raid loot protection for warehouse stocks.
Requires Command HQ Lv10 · Perimeter Wall Lv10
Details →
Max Lv10
Strategic SATCOM for theatre-level operations.
Requires Command HQ Lv12 · Communications Tower Lv10 · Radar Mast Lv5
Details →